Encyclopedia of The Reincarnation


Unit Ability list


Ability name Description
ADDITIONAL STRIKEUnit will strike twice with its primary weapon.
ATTDEF AGAINSTUnit will fight better against given race.
BEAUTYAny unit attacking unit with beauty will suffer -5% accuracy penalty.
BURSTINGWhen attacked, unit bursts with given element.
CHARMAttacks or counter attacks on units with charm are half as effective.
CLUMSINESSUnit with clumsiness has penalty of -10% accuracy.
ENDURANCEUnits with endurance suffer lower combat penalty after every attack/counter (10% instead of 15%).
FEARAny unit attacking unit with fear will suffer penalty of 15% accuracy.
FLYINGFlying units will not be attacked by melee units, and have no siege penalty.
HEALING30% of slain units with healing will be resurrected after battle, as long as there are survivors.
LARGE SHIELDDamage from ranged attacks on units with large shield will be halved.
MARKSMANSHIPUnit with marksmanship has bonus of 10% accuracy.
PIERCINGUnit with the ability piercing strike is 10% less resisted when attacking.
PIKEAny unit with initiative 2 attacking units with pike will suffer penalty of 1 initiative.
RECRUIT SPEEDIncreases recruit speed (negative value decreases).
REGENERATION20% of slain units with regeneration will be resurrected after battle, as long as there are survivors.
SCALESUnit with scales will receive 25% less damage from any kind of attack
SIEGEIn siege attack, attacker suffers penalty of -10% accuracy. unit with Siege ability will not suffer such penalty.
STEAL LIFEDamage by units with steal life will be turned to hit points of this unit. if the unit has more life than the beginning of battle, the number of units will be increased.
SWIFTUnits attacking units with swift will suffer penalty of -10 % accuracy.
WEAKNESS TOGiven attack type on the unit which has weakness to will deal twice damage.


[Return to Encyclopedia]